Games can be powerful vehicles to support learning, but their success in education hinges on getting the assessment part right. In this presentation, Val explored how games can use stealth assessment to measure and support the learning of critical 21st century competencies. She discussed what stealth assessment is, why it is important, and how to develop and accomplish it. She also provided examples within the context of a game called Physics Playground that she designed and developed with her team. She shared what has been learned by recent research on stealth assessments in games, including:
Does stealth assessment provide valid and reliable estimates of students’ developing competencies, including understanding of physics, persistence, and creativity?
Can students actually learn anything as a function of game play?
Are games designed with stealth assessment capabilities still fun?
Mack & Effie Campbell Tyner Endowed Professor in Education
Department of Educational Psychology and Learning Systems at Florida State University
Before coming to FSU in 2007, she was a principal research scientist at Educational Testing Service where she was involved with basic and applied research projects related to assessment, cognitive diagnosis, and learning from advanced instructional systems. Her general research interests hover around the design, development, and evaluation of advanced systems to support learning--particularly related to 21st century competencies. Her current research involves using games with stealth assessment to support learning—of cognitive and noncognitive knowledge, skills, and dispositions. Her research has resulted in numerous grants, journal articles, books, chapters in edited books, a patent, and a couple of recent books (e.g., Shute & Ventura, 2013, Measuring and supporting learning in games: Stealth assessment, The MIT Press; and Shute & Becker, 2010, Innovative assessment for the 21st century: Supporting educational needs, Springer-Verlag).